How to play

  • Fire regular weapon with X, EX weapon with O
  • Touch an enemy projectile to activate the shield
  • Collect enemy projectiles while the shield is up to power up, chain kill enemies to extend shield duration
  • Once the shield runs out you are in danger, avoid projectiles until the shield reboots
  • As long as the shield is active the multiplier goes up, enabling higher scores and more damage output (missing cuts the next multiplier activation in half)
  • Lasers will drain your shield
  • After every time you defeat the boss enemies will become stronger and new stage layouts and enemies are introduced

Additional info

Original OST by Ed Tremblay, remixed for PICO-8 by Soma.
Made for Lazy Devs' PICO-8 shmup tutorial series game jam
Inspired by Schildmaid MX

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.5 out of 5 stars
(13 total ratings)
AuthorAlterHowdegen
GenreShooter
Made withPICO-8
Tags2D, Game Jam, PICO-8, Pixel Art, Shoot 'Em Up, Singleplayer

Download

Download
schildm8_windows.zip 964 kB
Download
schildm8_osx.zip 3 MB
Download
schildm8_linux.zip 723 kB
Download
schildm8_raspi.zip 2 MB

Comments

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this is super impressive

(+1)

I got 4702600 and to loop 7.  No idea if thats a good score or not.

There’s no real balance to the game so it’s hard to say what’s a good score - but loop 7 is pretty far and around the point where the game starts getting difficult 👌🏻

(+1)

Would it be possible to make the pico-8 cart available for download?

It’s on bbs 👍🏻

I can't find it. A search for 'schildm8' returns nothing.

(+1)

Here you go: https://www.lexaloffle.com/bbs/?tid=48886

(+1)

Thanks. Weird how it doesn't appear in search.

(+1)

Very cool effects going on.  I think you could have explained a bit more on the game page or title screen - I'm still not sure what most of the UI elements are trying to tell me.  Gameplay is extremely satisfying, especially the slow-down as others have mentioned.

Fair point, I’ll add some UI explanation (when I get around to it😅).

Nice, well done! How many stages are there?

Thanks! It’s infinite, but after loop… 12 or so all the variation is exhausted and it will forever be the last wave, so not much fun playing beyond that. Very much just a prototype this.

(+1)

Really impressive. I don't know how you managed to fit all of that into pico-8

Thanks. There is a lot of trickery going on to keep the token count in check, mainly splitting strings. Feel free to check out the code at the bbs.

(+1)

I loved it ! Collecting powerups to make massive damages is so satisfying

(+1)

I love the slow-mo effect

(+1)

The presentation on this is amazing.

(+1)

cute

(+1)

This is excellent!! The HUD gets a bit in the way of viewing the enemies when they show up at the top of the screen.

(+1)

good game